These are my web projects I've made over the years.
(back to homepage)

Main projects:
- Magix: a gigantic content mod developed by
@pelletsstarPL for NeverEnding Legacy, a game made by
Orteil. I now maintain the updated version with fixes and some new content. Fun stuff!
- RuntimeFS: a complete localhost in your browser. It allows
you to open HTML projects, use secure encryption, and comes with full offline and data export
functionality unlike any other tools!
- LittleExport: a tiny, customizable JS tool that
scrapes client-side storage types and converts it to a readable .tar.gz or encrypted file
(including IndexedDB/OPFS). Powers RuntimeFS export.
- FractalSky: a high-quality online fractal viewer,
including shading and custom coloring options.
- HyperNumber: a high-precision googology number
algorithm for websites (and used in my games) using BigInt.
Uses a unique 2-character number labelling system (so Ut means untrigintillion).
Planned future projects:
- Depthwell: a game about mining and zooming infinitely deep; my first attempt at trying out
Mach Engine and Zig. Also requires a lot of pixel art! Planned demo release on August 1st.
- RuntimeCode: a static, MIT-Licensed version of vscode.dev that
also supports local server hosting and web emulation of more languages like Java
- Webacious: a minimal web audio player
with a similar interface to the Audacious Qt UI, supporting smart resampling.
- DoodleSquare Ultimate:
a much improved version of DoodleSquare with reduced technical debt
- MacroJS: a small JS-only tool that allows for custom mouse and keyboard macros,
with action-recording features and natural input emulation.
- About You: ????
- AVBD-Web: (scrapped) a physics and game engine built with
AVBD.
The successor to Gravity Sim in the best possible way, if I can start making it perhaps.
Let me know if you're interested!
Past projects/games:
- Bee Incremental: a chill game about getting a whole lot of bees
- Gravity Sim: a really simple interactive simulation of bouncing objects
- Really Big Numbers: about googology, featuring Graham's Number,
TREE(3), and that
obscure SSCG thing
- Fishing Incremental: a strange game where you slowly obtain fish over time
- Atomic Star: a weird game about stars and helium
- Creature Sim: an unfinished simulation of reality (now with updated
AI)
- DoodleSquare: a custom-built 2D level creator (with a variety of
different blocks and features; fun to mess around with!) Quite buggy.
- Crosh2: a semi-realistic hacking thing I made a long time ago
(use the paste command to autotype)
- Time Transcending Clocks (or that clock game): a lot of content about
clocks (not very balanced, and kind of ugly)
- Fruitcremental: a short mystery game about apples
(very basic, mainly for testing)
- Garden Gnomes: an unfinished basic prototype of a farming game
(the green dots are gnomes!)
- InstaHTML: an old (slightly touched up) HTML/URL viewer;
supports data:text/html links and file upload if you drag the file outside the frame.
I've also done some other miscellaneous Dashnet stuff,
like setting up an easy-to-use version of
Kaizo Cookies
and a local
Cookie Clicker.
Did you know I have a proper domain now with these projects?
(This website will still stick around on plasma4.github.io for legacy reasons.)
All rights reserved! WebGL effects in the homepage and blog by
Demonin.
Clock sprite in the image at the top by @that_1_shadow on Discord.
In the original version of the site, there was a rickroll here too :)